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CPU bot[Dea] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Cheat Codes (https://mariokartwii.com/forumdisplay.php?fid=51) +--- Forum: Offline Non-Item (https://mariokartwii.com/forumdisplay.php?fid=53) +--- Thread: CPU bot[Dea] (/showthread.php?tid=1893) Pages:
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RE: CPU bot[Dea] - emeraldvixen - 06-03-2024 (06-03-2024, 01:17 PM)Vega Wrote: Apologies. I've made two silly mistakes with the code. Regarding slots.... Getting closer! Tested the NTSC-U version in 2 Player Mode, with Player 2 set to CPU using this code. P2 drives automatically like intended, however P1 still has the CPU's automatic turning. RE: CPU bot[Dea] - emeraldvixen - 06-03-2024 (06-03-2024, 07:14 PM)emeraldvixen Wrote:(06-03-2024, 01:17 PM)Vega Wrote: Apologies. I've made two silly mistakes with the code. Regarding slots.... NEVERMIND!! I did a dumb thing and had the original code on when I tested this. I tested it without it and it works fine. My bad!! Thanks so much RE: CPU bot[Dea] - emeraldvixen - 06-03-2024 (06-03-2024, 08:47 PM)emeraldvixen Wrote:(06-03-2024, 07:14 PM)emeraldvixen Wrote:(06-03-2024, 01:17 PM)Vega Wrote: Apologies. I've made two silly mistakes with the code. Regarding slots.... I did however test with two of this cheat running at the same time (one made P3 a CPU and the other P4) and when I ran it P3 was not a CPU. So only one player will be a CPU at a time sadly. If there's a way to set multiple players as CPUs at once that'd be really cool, so for example P1 could be a player and P2, P3, P4 could be CPUs, or P1 and P2 as players while P3 and P4 are CPUs. Sorry if I'm asking for a lot. RE: CPU bot[Dea] - Vega - 06-04-2024 Try this. You need to fill in the truth table. Each byte (pair of hex digits) represents the Slot. 01 = Use code on that slot. 00 = Don't use code on that slot. LL = Slot 0 NN = Slot 1 PP = Slot 2 QQ = Slot 3 RR = Slot 4 SS = Slot 5 TT = Slot 6 UU = Slot 7 VV = Slot 8 XX = Slot 9 YY = Slot A ZZ = Slot B NTSC-U 06001500 0000000C LLNNPPQQ RRSSTTUU VVXXYYZZ 00000000 C252A9F0 00000005 3D808000 618C1500 7D8CD0AE 2C0C0000 801E0018 41820010 2C000000 40820008 38000001 00000000 C2721E2C 00000002 5460063E 5464063E 60000000 00000000 C2721E4C 00000005 3D808000 618C1500 7D8C20AE 2C0C0000 4182000C 38600001 48000008 5403D97E 60000000 00000000 PAL 06001500 0000000C LLNNPPQQ RRSSTTUU VVXXYYZZ 00000000 C252F538 00000005 3D808000 618C1500 7D8CD0AE 2C0C0000 801E0018 41820010 2C000000 40820008 38000001 00000000 C272625C 00000002 5460063E 5464063E 60000000 00000000 C272627C 00000005 3D808000 618C1500 7D8C20AE 2C0C0000 4182000C 38600001 48000008 5403D97E 60000000 00000000 NTSC-J too lazy to port NTSC-K too lazy to port Code: #Address Ports RE: CPU bot[Dea] - emeraldvixen - 06-04-2024 (06-04-2024, 12:19 AM)Vega Wrote: Try this. You need to fill in the truth table. Each byte (pair of hex digits) represents the Slot. OMG it works!! For whatever reason the character/vehicle choice gets screwed up a bit (P4's choice gets assigned to P1, P1's to P2's, ect) but other than that it works exactly how I wanted it to! Thank you so much, I'm going to have so much fun using this lol. RE: CPU bot[Dea] - Vega - 06-04-2024 Huh, that is strange. Probably because the code I added on is "hacky", I haven't had time to do any real debugging, just disassembled Dea's codes, did a quick view of Dolphin to get some slot info, and mashed it up. RE: CPU bot[Dea] - Zeraora - 07-03-2024 So, using this code online causes a weird side effect where you will be in a "Live View" state while being forced to spectate the host of the room. The game crashes at the end of the race. (I know that this code is specified for offline only but, its a weird side effect none the less) RE: CPU bot[Dea] - emeraldvixen - 07-03-2024 Hey I've noticed that sometimes when a CPU-controlled player falls off the course, the CPU will get stuck. I think it's because when the CPU is controlling a player and that player falls off the course, the CPU's goal isn't reset or anything? Not sure how the CPUs function but I imagine they have a checkpoint system of some kind. Would it be possible to fix this? I've had to avoid racing on courses like Rainbow Road or Koopa Cape because the CPU will frequently get stuck. This doesn't appear to be an issue for the actual CPUs though, if that helps any. Thanks!! edit: Also if it's possible to fix the whole thing with the character/vehicle combos being pushed downwards that'd be nice!! RE: CPU bot[Dea] - Zeraora - 07-03-2024 (07-03-2024, 05:31 AM)emeraldvixen Wrote: Hey I've noticed that sometimes when a CPU-controlled player falls off the course, the CPU will get stuck. I think it's because when the CPU is controlling a player and that player falls off the course, the CPU's goal isn't reset or anything? Not sure how the CPUs function but I imagine they have a checkpoint system of some kind. Would it be possible to fix this? I've had to avoid racing on courses like Rainbow Road or Koopa Cape because the CPU will frequently get stuck. This doesn't appear to be an issue for the actual CPUs though, if that helps any. Thanks!! I’ve noticed a lot of the bot codes do this similar behavior. If I had to guess, the bot follows a specific path and when the bot falls off and respawn, it doesn’t reset where the bot thinks it is. So it tries to make a direct straight line to the last position they were which on certain maps puts in a direct path of an out of bounds area. |