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Memory Editor [Vega] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Cheat Codes (https://mariokartwii.com/forumdisplay.php?fid=51) +--- Forum: Misc/Other (https://mariokartwii.com/forumdisplay.php?fid=55) +--- Thread: Memory Editor [Vega] (/showthread.php?tid=1346) Pages:
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RE: Memory Viewer (Dolphin only) [Vega] - JoshuaMK - 08-16-2020 (11-16-2019, 06:42 PM)Vega Wrote: @Cameron it's easy to make a code handler extender for mkwii. The issue is making one work for every Wii game. The main dev of usbloader gx won't bother adding a game specific one. Regardless I'm sure I won't hit the GCT limit This is funny now cause I did this, for every wii/gc game RE: Memory Viewer [Vega] - Vega - 08-22-2020 Big Update! Now works on the Console Vid demo - https://www.youtube.com/watch?v=EUwKIMliHfk RE: Memory Editor [Vega] - Vega - 09-16-2021 For anyone who cares. I've upgraded this code with the following features - Ability to now edit Memory (via Word writes) - More compact view, Memory is shown in groups of words instead of bytes - New top field added that shows your current spot in Memory and auto updates when you navigate to a new spot - Much simpler and cleaner source Video - https://www.youtube.com/watch?v=_wu6zjNX-GE RE: Memory Editor [Vega] - WhatisLoaf - 09-17-2021 nice work, really impressive RE: Memory Editor [Vega] - Unnamed - 09-20-2021 Really nice update! Just to tell you: I tried out the code with a button activator right on classic controller (0x8000). This resulted in not working with the cmpwi instruction, so I simply replaced it with cmplwi to make it work for values over 0x8000. I just wanted to tell you not that someone is surprised that it does not work for values above 0x8000. RE: Memory Editor [Vega] - Vega - 09-22-2021 (09-20-2021, 11:37 AM)Unnamed Wrote: Really nice update! Nice catch! Can't believe I've never thought of that becoming an issue. Thank you. |