Win/Lose/Draw Modifier [Vega] Whether its by KO, Ringout, or the Timer running out, you can choose whether 1P is the winner or 2P/COM is the winner. X = Outcome 0 = Draw (draw logo does not appear, fyi) 1 = 1P Always Wins 2 = 2P/CPU Always Wins NTSC-U Rev1 C20DF02C 00000003 2C030000 4182000C 3800000X 901F0000 80010014 00000000 Source: #Address #NTSC-U = 800DF02C #r31 + 0 = Word value for who wins. #Values: #0x00000000 = Draw #0x00000001 = 1P Wins #0x00000002 = 2P/CPU Wins #Check if Match has ended #r3 = return value to give back to Parent Function #r3 as 0 = Keep Match going #r3 as 1 = End the Match cmpwi r3, 0 beq- original_instruction #Set the outcome li r0, 1 #1P used for compilation, adjust this accordingly stw r0, 0 (r31) #Original isntruction original_instruction: lwz r0, 0x0014 (sp) Code creator: Vega