End Match Instantly At Any Time Version 2 [Vega] Version 1 would end the match via a 'hacky' method by forcing the user to choose between P1 or P2/COM to instantly set their health tozero thus causing the game to end the match. This version is much better and actually tells the game that the real timer has reached zero (even if you set the Duel Time setting to Infinite). NTSC-U Rev1 0412B980 4182000C 283BXXXX YYYYZZZZ 0412B980 4800002C E0000000 80008000 #Source: The previous instruction in memory does a comparison on r3. r3 returns 1 for Infinite Match and 0 for non-Infinite. The beq- 0xC branch is changed to b 0x2C to force a jump to 8012B9AC. This will disable any further Timer Checks (if you are on non-Infinite match). 8012B9AC points to the start of the routine that the game executes to end a match (causes function we are in to return a 1 to tell parent function to end match). Even if the match was set to Infinite, branching to this routine still causes the match to end. Code creator: Vega