End Match Whenver & Set Outcome [Vega] Press your activator to end the match whenever you want with whatever type of outcome you want. For X,Y,Z values, view this page -> https://mariokartwii.com/nonmkwcodes/dbzbt3/bt3gecko.txt W = Who wins 0 = Draw (Draw logo does not appear fyi) 1 = 1P 2 = 2P/COM T = Type of Outcome 1 = KO 2 = Time Up 4 = Ringout NTSC-U Rev1 040DF02C 80010014 283BXXXX YYYYZZZZ C20DF02C 00000004 3800000W 3BC0000T 901F0000 93DF0004 38600001 80010014 60000000 00000000 E0000000 80008000 Code creator: Vega #Address #NTSC-U = 800DF02C #r31 + 0 = Word for who wins. #Values: #0x00000000 = Draw #0x00000001 = 1P Wins #0x00000002 = 2P/CPU Wins #0x0000000F = ??? If no outcome can be determined, the game uses this as a last resort. The match ends in a Draw (no Draw logo) and pause menu simply appears. #r31 + 4 = Outcome Type #0x00000001 = A player dies #0x00000002 = Timer hits 0 #0x00000004 = Ringout #0x00040000 = ??? If no outcome can be determined, the game uses this as a last resort. The match ends in a Draw (no Draw logo) and pause menu simply appears. #Set Who Wins li r0, 1 #Set Outcome; r30 safe for use li r30, 4 #Store the variables stw r0, 0 (r31) stw r30, 0x4 (r31) #Set the r3 return value that's given to the parent function as 1 to tell it that the game needs to end the match #r3 = 0 (Match continuing) #r3 = 1 (Match ended) li r3, 1 #Original Instruction lwz r0, 0x0014 (sp)