Matches Never End [Vega] No matter if you kill the opponent(s), cause a ringout(s), or the timer runs out, the match will simply never end. Please note that for KO's, the match will stall where the opponent will no longer attack (will just hover in place) but you will still press pause btw. NTSC-U 020DEE70 00004800 At address 0x800DEE70, change the upper 16 bits of the instruction from 4182 to 4800. This will change the beq- 0x30 branch to b 0x30. This instruction is a branch based on a check from the most recent function call. It's a check on r3 where r3 = 0 to keep match going or r3 = 1 to end the match. A change of the conditional branch to an non-conditional branch makes r3 check useless and mimics the behavior of r3 always being 0. Code creator: Vega