Force or Disable Tired Character [Vega] Whenever the character's health is below 10,000 (orange health bar), he/she/it will have a tired/worn-out animation. This code will allow you to choose to disable that animation or have it enabled all the time. Please note there are two different configurations to this code. First config effects both 1P & 2P/COM. Second config allows you to choose between 1P or 2P/COM. NTSC-U (effects both 1P and 2P/COM) 0403BE94 XXXXXXXX X values: 60000000 = Force animation 48000074 = Disable animation NTSC-U (choose between 1P or 2P/COM only) C203BE8C 00000003 80030000 2C1F000X 40820008 3800YYYY 60000000 00000000 X values: 0 = effects 1P only 1 = effects 2P/COM only Y values: 0001 = Force animation 2710 = Disable animation Code creator: Vega Source for 1st config: At address 0x8003BE94, bge- 0x74 is changed to nop or b 0x74 (depending on user config). This branch will be taken if the health is 0x2710 (10,000) or higher). Source for 2nd config: #Address = 8003BE8C #Default Instruction, load real Health lwz r0, 0 (r3) #r31 = Slot #0 = 1P #1 = 2P/COM #Set user slot choice, 0 (1P) used for compilation, adjust this accordingly cmpwi r31, 0 bne- end_code #If not desired slot #Set Desired animation type of setting health #= or > 10,000 will disable animation #< 10,000 will force animation #Disalbing of aniation is set for compilation (via 10,000 being set), adjust this accordingly li r0, 10000 end_code: