Be Final Opponent in World Tour [Vega] This code will place you as the Final Opponent in any Dragon World Tour tourney. Thus, you only have to win your first match to win the entire tourney. If you lose, you still get the Runner-up prize! Have fun! NTSC-U C20E7E74 00000006 901D1CD0 3BBD1A40 38000010 7C0903A6 841D0028 5400041C 901D0000 4200FFF4 801D0028 64000001 901D0028 00000000 Code creator: Vega Source~ #START ASSEMBLY #Address #NTSC-U = 800E7E74 #NOTES: #LR safe #r0 safe after original instruction #r27 thru r31 safe for use #r29 (before original instruction) + 0x1A68 points to player 0's structure #Structure layout #0x0 (word) Bit layout: (flip high for yes, low for no. only 1 bit can be high at a time ofc) #Bit 13 = Final Opponent #Bit 15 = Human (1P/2P/3P, etc etc...) #0x4 (word) = Character (last character listed is always final opponent) #0x8 (word) = Always null? #0xC (word):: #00000001 = 2P #00000002 = 3P #.. .. #00000007 = 8P #0x10 (word) = Slot on current bracket state (always 0x1E for final opponent) #0x14 (word) = always null? #0x18 (word) = always null? #0x1C (word) = always null? #0x20 (word) = always null? #0x24 (word) = always null? #Increment by 0x28 to move onto next player/structure #Original instruction; store final slot value of current bracket state to last regular character stw r0, 0x1CD0 (r29) #Adjust r29 for loop, make it point to -0x28 away from very first player strcuture addi r29, r29, 0x1A40 #Set loop amount (16 ofc) li r0, 16 mtctr r0 #Load word, flip human bit flow. I could jsut write null instead but just in case... loop: lwzu r0, 0x0028 (r29) rlwinm r0, r0, 0, 0xFFFEFFFF #Flip Bit 15 (Human bit) low stw r0, 0 (r29) #Don't update on the store, must store to same spot we loaded from ofc bdnz+ loop #Now flip human bit high for final opponent (aka character 17) which is listed right after last regular character of bracket in memory lwz r0, 0x0028 (r29) oris r0, r0, 0x0001 #Flip Bit 15 (Human bit) high stw r0, 0x0028 (r29) #END ASSEMBLY