DBZ BT3 EVA Checklist Some codes use the area adjacent of the Exception Vectors (commonly called the EVA). It is segments of unused regions of memory that are universal for every Wii game. Some code creators will utilize these regions of memory to transfer data between multiple codes. Therefore, care must be taken so two different codes don't end up using the same spot(s) in the EVA. The following is a list (in order of lower addresses to higher addresses) of all EVA addresses that are used Free Look; GCN [Vega] 0x800003B0 tru 0x800003B7 First Person View [Vega] 0x800003EC thru 0x800003F3 Tele-Swap [Vega] 0x800003FF Instant Transmission [Vega] 0x800007E0 thru 0x800007EB Speed-O-Meter [Vega] 0x800007F0 thru 0x800007FF Start + Limit Health/Ki/Blast Stocks/Max Power Modifier [Vega] 0x80000BB4 thru 0x80000BFF Transform Into Whoever & Whenever [Vega] 0x80000CD0 thru 0x80000CD3 Random Planet Destructions [Vega] 0x800000CD4 Rapid Fire; GCN [Vega] 0x80000CE0 Auto Proceed Thru Intro Screens; GCN [Vega] 0x80000CE4 thru 0x80000CE6