Duel Time Starting Modifier [Vega] Regardless of what option you choose for the Duel Time setting, the match will always end in the amount you specify in the code. XX = Amount (any value from 0 to 3E7) NTSC-U 040914DC 38600XXX 0407412C 38000000 #Source lhax r3, r3, r0 changed to li r3, 0x0XXX. The game uses a rlwinm instruction on the previous instruction to caculate the offset to load in reference to r3. Then the lhax executes and loads the Timer Starting Amount. All starting timer values in memory are listed halfword after halfword. lwz r0, 0x0C34 (r3) changed to li r0, 0. The game on the instruction loads the timer setting from the data save that resides in memory. The use of 'li r0, 0' tells the game that duel time setting is 60, It doesn't matter what value is here (0,1,2,3) as long as its not set to infinite (4). This is all done to get rid of the infinite loop symbol from being used on the Game's Timer. Code creator: Vega