11-19-2021, 11:58 AM
I want a cheat code or explication on how to find this, to make the button ok can't be activate by player but by a external element like change a number en ram activate the button.
(11-19-2021, 10:58 PM)Cealgair Wrote: [ -> ]Disclaimer: I have basically never actually made a code.
I guess the game needs to keep track somewhere of how far you have progressed through the menus, because it has to change the background music. The last change occurs when you select the track and see the "OK" button, and it's when you start to hear the engine noise. Maybe this could be a starting point, but again, I'm basically as inexperienced as you are.
(11-19-2021, 11:06 PM)Vega Wrote: [ -> ]JoshuaMK has some experience with disabling some menu buttons/options. Such as this code here -> https://mariokartwii.com/showthread.php?tid=1330
You could try to contact him for some help.
Just an FYI (and this is not to be rude at all) that most of us coder/devs are lazy and unmotivated (particularly to MKWii). Most of us do codes/projects on other games now. So for any new-comers, don't be surprised if you don't get any responses for code-help all that often.
.set InputManager_s_instance, 0x809bd70c
lis r3, InputManager_s_instance@ha
lwz r3, InputManager_s_instance@l (r3)
lwz r3, 0x8 (r3)
lhz r4, 0x20 (r3)
ori r4, r4, 0x1
sth r4, 0x20 (r3)
(11-20-2021, 06:18 PM)stebler Wrote: [ -> ]To manually set the A button of the first player as pressed for one frame (PAL, untested).is NTSC-U ? or other version for testing
Code:.set InputManager_s_instance, 0x809bd70c
lis r3, InputManager_s_instance@ha
lwz r3, InputManager_s_instance@l (r3)
lwz r3, 0x8 (r3)
lhz r4, 0x20 (r3)
ori r4, r4, 0x1
sth r4, 0x20 (r3)